In this tutorial you are going to learn to Derive from an existing product, open up the Previewer, swap a Texture, and resubmit it as your own product.
STEP ONE: Open up Create Mode
To get to Create Mode, click on the
button located on your IMVU main page. You may have to click on one of the navigation arrows on the right or left to find it.
STEP TWO: Find the "Derive a new product" button
Every time you create a new product you need to
it from an existing IMVU product first. To get started you will need to click on the
Derive a new product
button on the left side of the Create Mode screen.
STEP THREE: Enter a Product ID Number
Derive a new 3D Product
window will appear. This is where you will specify the product you will base your new product on. This window gives you a list of base products for you to Derive from, but for our exercise, we are going to manually enter the number for
“Tutorial Sofa ”
, to load the product you will be altering. Type in the number and click the
STEP FOUR: Understanding the Create Mode Editor
Next, the above window will appear. This is the
Create Mode Editor
, and this is were all IMVU products are assembled. On the left side is the 3D preview window where your Avatar along with the Sofa product you are going to Derive from. On the right side of the window are the various tab functions of the Editor. For this tutorial we are only going to change the greeen placeholder Texture on this Sofa, so we will remain in the
to do all of our work.
STEP FIVE: Introduction to the Mesh Tab
Create Mode Editor
first opens your Sofa product it will open the
by default. The Mesh Tab is where you can load your product's Mesh and Textures (Materials). For this tutorial we will only be "swapping" one of the Textures in the Materials column with a new Texture. To swap a Texture you will need to click on the Material preview image on the left to access the Material properties on the right. The Material properties window will allow you to swap, Animate, and adjust settings that will effect how your Texture will appear on your product.
For this tutorial, we are going to change only the second of the three Textures (# 01) displayed within the Materials column on the left of the Tab window. To learn more about applying multiple Textures, and Alpha Maps, be sure to visit the Tutorials on Texture Mapping.
STEP SIX: Adding New Textures
Now that you have opened the
you are ready to
the Derived Texture with one of your own. We have supplied you with several Texture options, which you can download here, but we encourage you to try applying a design of your own:
Or you can create your own. If you choose to make your own it will need to be
128 pixels by 128 pixels
square. The Tutorial Sofa is Texture mapped to allow tiled Texture patterns as well.
: These are Tile-able Textures. This means that when they are applied to a 3D model, they "Tile" like the pattern on wallpaper or a bed sheet. Make sure your Texture Tiles properly for the best effect. .
Now its time to change the Texture on the Sofa. If you want to use one of the Textures we provide, download it to your desktop. Then, click on the Texture picture in the Editor and browse to the example Textures you have just downloaded, or to your own original design.
STEP SEVEN: Update Your 3D Window
Once you've loaded your new Texture, please click the
button at the top right corner of the Create Mode Editor. This will update the Textures applied to the Sofa Mesh.
STEP EIGHT: Save As
Once you have entered and applied the Texture you wish to the Sofa Mesh, now is the time to Save your work. To do this, choose
from the Save menu (arrow button next to Save will allow you to access the Save As button). Here you can give your Sofa project file a unique name that will make it easier for you to find later if you need to make further edits.
STEP NINE: Upload Your Product
STEP TEN: Edit Product Information
When you hit the
button, a web page will appear wherein you can edit multiple fields:
· Choose where in the Catalog your product will live
· The Product’s name
· A Catalog Image for your new product
· The Product Description (you can add HTML tags to this)
· Product Rating (Please consult IMVU's Virtual Goods Policy for more information)
· Product Price
· CFL file – for this section, just copy and paste the URL provided just above the edit box.
If you haven’t saved your CFL, this URL will not appear
· Derivability – Allows others to make Derivations of your work. If they sell, you get more money.
. Tags (helps search engine point people to your product in the Catalog) Fill everything out and press the Submit button.
A Catalog Image is necessary to submit a product to the IMVU catalog. Catalog images are
100 pixels wide x 80 pixels tall
and should represent the product you are trying to sell. This is easily achieved by simply taking a snapshot and editing it in your favorite image editing software.
Final Step... PUBLISH!
Congratulations! You have just submitted a product to IMVU!
Submitting a product to IMVU means that you can now load your product into your own 3D window and try it on with the other products in your Inventory. This will allow you to adjust your product until you are happy with it. When you are ready, you will be able to
your product and it will go through a Peer Review before being added officially to the
for others to see and purchase.